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We don't know who Keeley Hazell is or why we should know, but apparently she's somewhat attractive and pitching for Playstation 3's new off-roading game Motorstorm Pacific Rim . We've played its predecessor Motor Storm before and it's pretty entertaining, but we couldn't tell you for sure if the Bowler Offroading Land Rover Nemesis is featured in the new game as weakly as it is in these pics. Pity too, as the purpose-built desert racer comes with a tube chassis, twin-tex and carbon fiber body, 4.2-liter supercharged V8 and six-speed transmission. Oh well. Guess that's the price you pay for a little Friday cheesecake. Motorstorm Pacific Rift hits stores tomorrow. galleryPost('keeleynemesis', 6, 'There Is A Dakar Truck In These Pics'); [ Superiorpics and PaddockTalk ]
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newVideoPlayer("/gamecar_gizmodo.flv", 506, 360,""); Because the DVD players and in-car PS3s were starting to bore the kids, three students at the Berlin University of the Arts have created a video game that uses what's going on outside a car's window, incorporating it into the game. Behold CARCADE! Utilizing a webcam and a laptop, the program detects the landscape outside the window and then lets players zoom around the obstacles. The game is currently in demo form but shows off some fairly awesome technology. [ Carcade via Gizmodo ]
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The latest addition to the Midnight Club series, Midnight Club: Los Angeles , is getting its previously announced release date pushed back a month, to October 7 in North America and October 10 in Europe. That's the bad news. The good news is what you get to drive once it finally shows up in stores. galleryPost('mclascreens', 3, 'Midnight Club Los Angeles'); This open-world racing sim features vehicles like the Nissan R34 Skyline GT-R , Saleen S302 Extreme, Saleen S7 , Dodge Challenger SRT8 , 2010 Chevy Camaro and more. So yeah, the wait sucks, but think of the gas you'll save not driving to Best Buy. [ Kotaku ]
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var digg_url = 'http://digg.com/gaming_news/Auto_Inspiration_The_Real_Life_Cars_Behind_Grand_Theft_Auto'; It may not have the racing chops Gran Turismo 5 Prologue or Midnight Club: Los Angeles , but Grand Theft Auto IV is still a big-title game for 2008 with some big-time automotive tie-ins. There are more than 100 different vehicles to play with, most of which are inspired in one way or another by real-life automotive counterparts. Click through to take a look at the purpose of driving in GTA4, and learn how some of the more notable in-game cars compare to their non-pixelated brethren. It's definitely become a two-way street between the automotive and video game industries. How Cars Are Used In GTA4 Transportation: Since Liberty City — the setting of GTA4 and modeled after New York City — is an open-world environment, meaning you can go anywhere at any given time, cars are pretty damn important. For a reference, the open world is so large that it could take 10 minutes...
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There's no reason to dismantle your vehicle or upholstery to install in-car entertainment systems, all you have to do is be creative, like with this car visor, which houses a 7-inch 16:9 widescreen LCD. Included is a DVD player and a video game console. The DVD player is capable of playing the whole lot of formats including DVD, SVCD, VCD, DVCD, CD, CDG, CD-R and CD-RW. Not only can it play videos, but it includes ports to plug in game controllers for some video game fun. There will be no Gran Turismo or Grand Theft Auto IV , but it does have a selection of 8-bit games capable of entertaining for at least one hour of that 20 hour road-trip with the family. The best feature is its ease-of-use. There's no complicated installation or hacking-and-slashing required. Just replace your current sun visor and give it a little 12V DC juice and you're ready to go. It even includes an FM transmitter so the whole family can enjoy your horrible taste in movies. If there's anything to...
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Forget about everything we speculated yesterday regarding next-generation Formula 1 video games after Sony opted out of renewing the ridiculously high bid Bernie Ecclestone wanted for F1 licensing. Game maker, Codemasters, turned the right tricks on old Bernard and has won the rights to license a F1 game (and pay F1 an undisclosed, but likely ridiculously high fee). The fun doesn't end there, there's plenty of more details that makes this great news for F1 fans. Codemasters has said that the F1 game will be multi-platform—meaning if you own any next-generation console, portable gaming system or even a PC capable of gaming, there's a really good chance you'll be able to pick up the new F1 game from Codemasters. The deal locks up the rights to all Grand Prix circuits, F1 teams, cars and drive likenesses. The cherry on top of it all is that the deal is multi-year, so we can expect solid F1 games for years to come. It's not too surprising that Codemasters would fork...
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We have some bad news to those that enjoy getting behind a Formula 1 racer and careening down the track (virtually, that is): it looks as though Formula 1 gaming may be taking a hiatus after a dispute between F1 bossman, Bernie Ecclestone, and Sony, the current F1 license-holder. Way back when, Sony agreed to pay $75 million for a five year licensing deal with F1 between 2002 and 2007. Now F1 is reportedly asking for a big increase that Sony does not want to pay. Don't break out the tissues yet, diehard F1 fans, there are other options available. It's Sony Computer Entertainment that is looking to win the bid, and if they don't reach an agreement with Formula 1, other game manufacturers may jump in and be willing to pay whatever Ecclestone wants for licensing. We don't think F1 gaming is done for, but those waiting for a hot and exciting next-generation racing title may have to wait a little while. [ Kotaku ]
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Details have emerged from Sony's "PlayStation Day" in London that Nissan will be sponsoring a Gran Turismo -branded competition with one hell of an eventual prize: the opportunity to compete in a 24-hour race in Dubai next January. Getting to that race is quite the task, though. Beginning on May 23 you can fire up your PlayStation 3 and hit up the PlayStation Network to begin the dirty work of qualifying by virtual driving races. To get to the 24-hour race it begins with elimination tournaments for Gran Turismo 5 Prologue . This will eventually whittle down to two winners who will then partake in four months worth of racing lessons eventually leading to the opportunity to take Godzilla around the track, for 24 hours of Dubai racing action. Sony will also be filming the bulk of the academy and will be made available for download on the PlayStation Network. That only means it's time to get practicing. [Via Kotaku ]
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newVideoPlayer("gta4-dd.flv", 463, 387,""); For those that haven't turned on a television or viewed any other website in the past 48 hours, the highly anticipated Grand Theft Auto IV was released to the masses. Like previous GTA's, driving is a huge part of the gameplay, but this version even includes drunk driving, which makes the folks at MADD a touch unhappy. In the game you can visit a bar. Upon exiting the bar you stumble around like crazy and the antics get even crazier when you get into a car. The car swerves around everywhere and is quite hard to control. In a statement, MADD said: Each year nearly 13,500 people die in drunk driving crashes and another half a million are injured in alcohol-related traffic crashes. This is why MADD is extremely disappointed by the decision of the manufacturers of the game Grand Theft Auto IV to include a game module where players have to drive drunk. Drunk driving is not a game and it is not a joke. Drunk driving is a...
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newVideoPlayer("gt5-godzilla.flv", 494, 350,""); The mastermind behind the Gran Turismo series has proven that he can handle real cars as well as he took the 2009 Nissan GT-R for a joy ride. Not only could the game's creator, Kazunori Yamauchi, handle the famed Nurburgring track, but he did so with it wet. Yamauchi even cites his familiarity with the track from the video game to help his real life driving. I doubt Yamauchi beat the 7:29 mark on the same ring , but he manages to keep it on the slippery track. See, Mom, video games are good for something. Check out the video above for the clips of him driving and follow the link to see the entire clip that features interviews about Godzilla and more. [ CarScoop ]
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newVideoPlayer("mariokart-drivingsim.flv", 494, 410,""); We're no stranger to driving simulators around these parts. Tradeshows bring in simulators by the boatload , but this is definitely a new twist on the old faux-driving technology. Force Dynamics is a leading manufacturer of driving simulators and has paired one of its 301 model simulators with debatably the greatest driving game of all time: Super Mario Kart. You know how the L and R buttons would provide the tiny hop? Yeah, this even replicates that. [ Force Dynamics ]
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If cruising around in your Porsche 911 in the latest installment of the Gran Turismo series lacks a certain realism, you may be ready for the officially branded Fanatec Porsche 911 Turbo Racing Wheel gaming peripherals. Consisting of a wheel, shifter and pedals, the driving set is available as wireless controllers for the PlayStation 3. It includes support for force feedback and more. For all this performance, expect to pay a $350 entry fee for the privilege of using official Porsche branded racing peripherals. Unfortunately the setup won't help improve the realism of the whole "parent's basement" gaming environment. [ Fanatec via SlipperyBrick ]
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Kazanori Yamauchi told us that Polyphony Digital were getting close to finally including deformation, or damage modeling, in the Gran Turismo series, and we finally have some confirmation. Yamauchi recently said that the series will finally be implementing the long-awaited feature in the release of Gran Turismo 5 and it may even be available as a software update for Gran Turismo 5 Prologue as early as this fall. GT5 Prologue is still slated for an April 15 release in the United States. It's already available in Europe. It's good to see the automakers warm to the idea of kids across the world smashing the hell out of their cars. It may not sound like a feasible idea at first, but it adds a completely new level of realism to the GT series that is already pushing the realistic boundaries of racing sims. [ IGN via Kotaku ]
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Gran Turismo 5 Prologue is still a couple weeks away for us Yankee Doodle Dandies, but our European counterparts get a crack at the game now, as the demo is currently available for European PlayStation 3 consoles. To commemorate the release of the demo, Sony threw a pretty big party in London and had quite the repertoire of vehicles representing as well. Sony brought in Ferraris, a yellow Lotus and Godzilla himself to an underground car park in London decorated like a real pit lane. The party included a live DJ, bars and, of course, arcade-style simulators running the demo of the highly anticipated game. A competition was also held looking for the top driver. Drew Forster took home the prize that included a trophy and two tickets to the Le Mans 24-hour race this summer. We're great at games , so we're sad we missed it. [ Reuters ]
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The final hurdle of realism may be crossed in Gran Turismo sooner than expected. Kazanori Yamauchi, the creator of the famed series, recently said: We've had a lot of discussions with the manufacturers and although at the beginning they hated the idea of deformation, now they're slowly coming around to it. We've still got a few to convince, but we will. Expect deformation in the very near future: very, very soon. And by "deformation" he of course means damage modeling, i.e. enabling the cars to show the evidence of wrecks, rollovers, and collisions. Believe it or not, the likes of Porsche and Ferrari aren't too keen on amateur drivers smashing the hell out of their glorious automobiles, even in a virtual realm. Gran Turismo is one of the more realistic driving simulators available, but without damage modeling, it's still simply a video game. If its developers hope to get it to that next level, they need to convince manufacturers to greenlight the results of...
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